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UE4美术

材质美术 迪士尼shader体系(UE4)中:金属漫反射非纯黑,所以在UE4中的漫反射颜色应该按照传统渲染(Vray)中反射颜色(使用RGB衰弱曲线控制反射颜色另当别论)来调。 玻璃材质漫反射为1(纯白),metal为1,opacity大概0.5(视情况),材质类型(blend mode)改为translucent,出现折射项后,用了lerp(混合)节点从1混合1.517,遮罩alpha则连接菲涅

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Hello World

Welcome to Hexo! This is your very first post. Check documentation for more info. If you get any problems when using Hexo, you can find the answer in troubleshooting or you can ask me on GitHub. Quick